The Waxers Early Bird Tournament Rules are available.
Tournament Rules
Registration
Report to the tournament office 60 minutes prior to your first game to register your team. Please provide a copy of your approved roster, A/P list and travel permit (if applicable), if you have not already submitted it electronically prior to the tournament.
Rules and Regulations
All games will be played under O.M.H.A. rules and regulations.
Protests
Referee’s decision is FINAL, No protests are allowed.
Fighting
Fighting will result in immediate suspension from the tournament.
Start Times
Be prepared to start all games up to 15 minutes early.
Game Lengths
All games – Round Robin, Semi-finals and Finals.
There is a 3 minute warm-up for each game. When the warm-up is completed, the game clock will be set with 10:00 minutes. The players will shake hands with their opponents. Game clock will start on the opening faceoff.
Peewee games will be 10-10-15 minute stop time periods. Novice and Atom games will be 10-10-10 minute stop time periods.
Point System
Win: 2 points
Tie: 1 point
Loss: 0 points
Overtime
In Semi-finals and finals only, sudden death overtime will consist of one (1) 5 minute period, 4 on 4, teams do not switch ends,
If one team takes a penalty, it becomes 4 on 3. If that same team takes another penalty, the other team will add a player and it will become 5 on 3.
If it is still tied after 5 minutes, a shoot-out will take place.
Shoot-out
For semi-finals and finals only, if the game advances to a shoot-out, coaches will select 3 players and the shoot-out will take place one end at a time. If still tied after 3 shooters, coaches will select 1 shooter and the shoot-out will be sudden death from that point on. The teams must choose different shooters until all players have had a chance to shoot. Any player serving a penalty that has not expired at the end of the overtime period is ineligible to participate in the shoot-out.
Time Outs
One 30 second timeout per team is allowed in semi-finals and finals only.
Awards
Both teams playing in the Championship Game will receive an award.
Mercy Rule
If a team is up by 5 or more to start or at any time in the third period, running time will start immediately. If the goal differential is reduced to 4 or less, stop time will start again. If leading team goes up by 5 again, running time will start.
Tie Breakers
1. Head to Head (only if 2 teams are tied – if 3 teams are tied, then skip to #2)
2. Best goals plus/minus
3. Fewest goals against
4. Fewest penalty minutes
5. Coin toss
Dressing Rooms
Teams are responsible for any damage caused to dressing rooms and other areas of the facilities.
Teams are to bring their own locks for the dressing room doors. We are playing at a private arena and they do not provide locks. It is the individual team’s responsibility for loss or theft from the dressing room.